The Games People Play
by Xavier Combe
When I got on the métro at Bastille, there was standing room only.
I squeezed in and found a space next to a young guy who was on his cellphone, playing a war game.
I thought to myself those two words don’t belong near each other.
I could see explosions and mass killings. His display flashed a body count at the top. By the time the metro pulled in at Opera, he had killed 260 people and destroyed three villages. The level he had reached entitled him to use even more powerful weapons and ammunition. And give orders to other shooters. Allies, presumably.
I tapped him on the shoulder. He ignored me and went on firing. I tapped him on the shoulder again. He hit pause and looked over at me, reluctantly. I gave him an appreciative little smile. He didn’t get the sarcasm. He resumed his shooting.
As we were about to reach Boucicaut, I tapped him on the shoulder once more but before he could hit pause I asked him what time it was. The distraction caused his weapon to misfire. He looked at me. He was irritated. I moved away and got off the métro.
As I walked on the platform towards the exit I said to myself I had probably saved about twenty lives and spared two or three huts in a village, somewhere.
About the Author
Xavier Combe is a freelance conference interpreter and translator. He teaches at the University of Paris X. He has authored two non-fiction books in French (L’anglais de l’Hexagone and 11+1 propositions pour défendre le français) as well as op-eds in the French press. He writes and produces audio fiction with 2-time Peabody award winner Jim Hall on their website Muffy Drake.
He has two adult sons and lives in the Paris suburbs with his wife, their two teenage daughters and their dog Zelda.